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When Blizzard announced earlier this week that it had canceled Overwatch 2 hero missions, a central part of its player vs. environment (PvE) story mode, fans were none too pleased. So director Aaron Keller published a blog post today to ease the concerns and offer more transparency about the development team's "incredibly difficult decision." Hero missions, revealed in 2019, were designed to provide a "deeply repayable" branch of the game based on RPG-like talent trees. Although progression woul...
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